Seraphine: Unterschied zwischen den Versionen

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<p class="normal"><i>Well Without Light</i> (PeIg 25) +21
 
<p class="normal"><i>Well Without Light</i> (PeIg 25) +21
 
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<p class="normal"><i>Fieriness of the Furnace</i> (CrIg 20) +23. Heats a piece of metal so that it is too hot to touch. Something the size of a breastplate or helmet does +15 damage if in direct contact with the skin for one round. For each additional round, more damage is done, the amount dropping by four points each round (+11 damage on round two, then +7, then +3, then +1). Smaller objects do less damage. Most metal armor has leather or cloth underneath that gives the victim a +3 Soak bonus against the heat.<br> <br> (Base 10, +2 Voice)<br> <br>  
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<p class="normal"><i>Fieriness of the Furnace</i> (CrIg 20) +23. Heats a piece of metal so that it is too hot to touch. Something the size of a breastplate or helmet does +15 damage if in direct contact with the skin for one round. For each additional round, more damage is done, the amount dropping by four points each round (+11 damage on round two, then +7, then +3, then +1). Smaller objects do less damage. Most metal armor has leather or cloth underneath that gives the victim a +3 Soak bonus against the heat. (Base 10, +2 Voice)<br> <br>  
 
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Version vom 12. Januar 2016, 20:20 Uhr

Characteristics: Int +2, Per 0, Pre -1, Com -1, Str +1, Sta +2, Dex +1, Qik +1

Size: 0

Age: 27 (27), Height: 168 cm, Weight: 70 kg, Gender: Female

Decrepitude: 0

Warping Score: 0 (0)

Confidence: 1 (3)

Virtues and Flaws: The Gift, Hermetic Magus, School of the Founder, Affinity with Ignem, Fast Caster (Initiative: +3 to cast spells in combat), Major Magical Focus (flames), Puissant Ignem*, Tough (Soak: +3), Warrior (50/50), Fear (bodies of water), Motion Sickness, Necessary Condition (Must rub hands against each other), Optimistic, Poor Memory (Names)

Reputations: Flambeau House Acclaim (Magi Flambeaux) 0

Combat:

Dodge: Init: +1, Attack --, Defense +3, Damage --

Fist: Init: +1, Attack +3, Defense +3, Damage +1

Kick: Init: +0, Attack +3, Defense +2, Damage +4

Sword, Long: Init: +3, Attack +10, Defense +7, Damage +7

Soak: +5

Fatigue levels: OK, 0, -1, -3, -5, Unconscious

Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)

Abilities: Artes Liberales 1, Athletics 3, Awareness 4, Brawl 2, Concentration 2, English 1, Gaelic 5, Latin 4, Magic Theory 3, Parma Magica 3, Penetration 3, Ride 1, Single Weapon 4, Stealth 1, Survival 2

Arts: Cr 10, In 0, Mu 0, Pe 8, Re 1, An 0, Aq 0, Au 0, Co 0, He 0, Ig 8+3, Im 0, Me 0, Te 0, Vi 0

Equipment:

Encumbrance: 0 (1)

Spells Known:

Blade of the Virulent Flame (CrIg 15) +23

Conjuration of the Indubitable Cold (PeIg 25) +21

Lamp Without Flame (CrIg 10) +23

Palm of Flame (CrIg 5) +23

Pilum of Fire (CrIg 20) +23

Well Without Light (PeIg 25) +21

Fieriness of the Furnace (CrIg 20) +23. Heats a piece of metal so that it is too hot to touch. Something the size of a breastplate or helmet does +15 damage if in direct contact with the skin for one round. For each additional round, more damage is done, the amount dropping by four points each round (+11 damage on round two, then +7, then +3, then +1). Smaller objects do less damage. Most metal armor has leather or cloth underneath that gives the victim a +3 Soak bonus against the heat. (Base 10, +2 Voice)