Seraphine

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Stand der Werte: Winter 1222

Characteristics: Int +2, Per 0, Pre -1, Com -1, Str +1, Sta +2, Dex +1, Qik +1

Size: 0

Age: 27 (30), Height: 168 cm, Weight: 70 kg, Gender: Female

Decrepitude: 0

Warping Score: 0 (1)

Confidence: 2 (4)

Virtues and Flaws: The Gift, Hermetic Magus, School of the Founder, Affinity with Ignem, Fast Caster (Initiative: +3 to cast spells in combat), Major Magical Focus (flames), Puissant Ignem*, Tough (Soak: +3), Warrior (50/50), Fear (bodies of water), Motion Sickness, Necessary Condition (Must rub hands against each other), Optimistic, Poor Memory (Names)

Reputations: Flambeau House Acclaim (Magi Flambeaux) 0

Combat:

Dodge: Init: +1, Attack --, Defense +3, Damage --

Fist: Init: +1, Attack +3, Defense +3, Damage +1

Kick: Init: +0, Attack +3, Defense +2, Damage +4

Sword, Long: Init: +3, Attack +10, Defense +7, Damage +7

Soak: +5

Fatigue levels: OK, 0, -1, -3, -5, Unconscious

Wound Penalties: -1 (1-5), -3 (6-10), -5 (11-15), Incapacitated (16-20), Dead (21+)

Abilities: Artes Liberales 1 (logic), Athletics 3 (running), Awareness 4 (searching), Brawl 2 (dodging), Concentration 2 (lab work), English 1 (prose), Gaelic 5 (expansive vocabulary), Latin 4 (hermetisch usage), Magic Theory 3 (3) (inventing spells), Parma Magica 3 (protection from mentem), Penetration 3 (ignem), Ride 1 (speed), Single Weapon 4 (longsword) (2), Stealth 1 (hide), Survival 2 (forest)

Arts: Cr 12 (1), In 5 (3), Mu 2 (0), Pe 8, Re 5 (2), An 0, Aq 1 (1), Au 5, Co 0, He 5 (0), Ig 10+3 (4), Im 5 (0), Me 0, Te 0, Vi 6 (3)

Equipment:

Encumbrance: 0 (1)

Spells Known:

Arc of Fiery Ribbons (CrIg 25) +23

Blade of the Virulent Flame (CrIg 15) +23

Conjuration of the Indubitable Cold (PeIg 25) +21

Lamp Without Flame (CrIg 10) +23

Palm of Flame (CrIg 5) +23

Pilum of Fire (CrIg 20) +23

Flash of the scarlet flames (CrIg 15)

Well Without Light (PeIg 25) +21

Wizard's Communion (MuVi 10) +4

Fieriness of the Furnace (CrIg 20) +23. Heats a piece of metal so that it is too hot to touch. Something the size of a breastplate or helmet does +15 damage if in direct contact with the skin for one round. For each additional round, more damage is done, the amount dropping by four points each round (+11 damage on round two, then +7, then +3, then +1). Smaller objects do less damage. Most metal armor has leather or cloth underneath that gives the victim a +3 Soak bonus against the heat. (Base 10, +2 Voice)


Entwicklung: